The Adventures of Jimmy Neutron Boy Genius: Jet Fusion cover art

Game

The Adventures of Jimmy Neutron Boy Genius: Jet Fusion

2003 · Nintendo GameCube · PlayStation 2 · Adventure

62IGDB player score
5 ratings

About this game

Brilliant minds know how to bring a book to life, but it takes a boy genius to actually bring it to life, literally. By inventing the 'Virtual World Reproducing Machine', Jimmy has created the ultimate book report by changing Retroville into the world of his favorite spy - Jet Fusion. Jimmy will now explore dangerous deserts, treacherous seas, and mysterious forests on an expedition to save Jet Fusion from the evil Professor Calamitous and return Retroville back to it's original form. Join Jimmy in a high tech, platform adventure-filled game stuffed with exciting action and brain twisting puzzles!

Jimmy has an assignment to write a book report, and Jimmy decides to invent the Virtual World Reproduction Machine (VWRM), a device that will show the class what the book is about like a movie. Jimmy places his Jet Fusion book into the machine and it malfunctions, thus turning Retroville into a virtual world. Then, Professor Calamitous kidnaps Jet Fusion and it's up to Jimmy to save him.

Screenshots

The Adventures of Jimmy Neutron Boy Genius: Jet Fusion screenshotThe Adventures of Jimmy Neutron Boy Genius: Jet Fusion screenshotThe Adventures of Jimmy Neutron Boy Genius: Jet Fusion screenshotThe Adventures of Jimmy Neutron Boy Genius: Jet Fusion screenshotThe Adventures of Jimmy Neutron Boy Genius: Jet Fusion screenshot
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Trailers & videos

Trailer

Game facts

Release date

Sep 16, 2003

Developer

Krome Studios

Publisher

THQ

Platforms

Nintendo GameCube, PlayStation 2

Genres

Adventure

Themes

Action

Game modes

Single player

Franchise

Jimmy Neutron

Perspective

Third person

More in this series

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Game data and artwork via IGDB.

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