The Sims 2 cover art

Game

The Sims 2

2004 · PC (Microsoft Windows) · Mac · Role-playing (RPG) · Simulator · Strategy

75IGDB player score
552 ratings

Previously Take

A 75 average from 552 ratings. Does what it sets out to do, no more and no less. This is an RPG first and everything else second. Come for the builds, stay for the fantasy, comedy. One player, no compromises. This was built for the solo run. Released in 2004 and aging better than most games from last year.

About this game

In The Sims 2, your Sims will be more lifelike, more responsive, and more complex than ever before. You'll be able to control your Sims over their entire lifetimes, taking them from their first steps to their golden years. Guide them through "Life's Big Moments" and build their "Life Score" with every decision you make. And since every Sim will have its own DNA, their appearance and personality will be passed down through the generations. Life in The Sims 2 will take on a whole different dimension with an entirely new 3-D engine.

The game starts at the neighborhood level. Here you can create a housing development from scratch or start with one of three pre-made neighborhoods, each with its own theme. From there, you'll settle on a house and a family of Sims to control. Sims now have aspirations, wants, and fears. The wants and fears are the day-to-day things that occupy their minds, like wanting to see friends or get married and fearing death or being rejected for a kiss. Satisfy their wants, and they become more efficient at completing tasks you assign them. Realize their fears, and Sims become lethargic, cranky, and unresponsive to your commands. Aspirations are the big-picture things, like raising a family, becoming wealthy, and gaining knowledge. Succeed here and you'll be able to buy odd gifts for your Sim to improve his or her life, like a money tree that pays dividends or a "fountain of youth" water cooler. Of course, you wouldn't be able to juggle all that if it weren't for the improved "Free Will" option, which makes it easier for Sims to fulfill their basic needs. The artificial intelligence of the game is noticeably improved; they won't turn on radios just as a family member is going to bed but, strangely, they do occasionally put their dishes on the floor. Another big change in the series is the concept of the lifespan. Now Sims are born with the traits of their parents, families grow, and Sims grow old. Not only does this go hand in hand with aspirations (growing up is the first aspiration that a baby Sim will have), it provides a limited time with which your Sims can achieve their goals. The pre-made households all have backstories that are smart spoofs of soap-opera plots--lots of scheming, romance, ghosts, and family fighting.

Screenshots

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Trailers & videos

Game intro

Trailer

Teaser

Game facts

Release date

Sep 14, 2004

Developer

Maxis

Publisher

Aspyr Media, Electronic Arts

Platforms

PC (Microsoft Windows), Mac

Genres

Role-playing (RPG), Simulator, Strategy

Themes

Fantasy, Comedy, Sandbox, Romance

Game modes

Single player

Franchise

The Sims

Perspective

Bird view / Isometric

Critic score

71 / 100 (7 reviews)

More in this series

More from Maxis

More games to explore

Game data and artwork via IGDB.

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