The biggest game world ever made now fits on your phone. No Man's Sky launched on iPhone and iPad today, Wednesday, October 28, and Hello Games did not ship a stripped-down companion app to get it there — this is the full game, all 40-plus updates included, in a single download of about 4GB.
That number is the whole story. No Man's Sky builds its universe procedurally, generating it on the device as you play, which is how 18 quintillion planets end up in an install smaller than most phone games' day-one patches. Polygon called the port the "impossible" one when it was announced; today it is simply on the App Store.
What you need to play it
The trial is free. Owners of an iPhone 11 or newer, or a third-generation iPad Air or newer, can play the opening portion of the game at no cost, with a single full-game unlock if you want to keep going. Hello Games rebuilt the controls for touch from the ground up — the interface in the launch screenshots is a proper mobile layout, virtual stick and all — and controllers are supported for anyone who would rather play it like the console version.
The studio also says real work went into battery life and device temperatures, the two things that usually kill a port like this an hour in. Making a game this size run on a five-year-old phone, without melting it, is the technical feat underneath the headline.
The honest caveats
Two limits come with the launch, per Ars Technica's reporting on the release. Multiplayer is not supported on iOS at launch, and building and exploring player-made planetary settlements is limited to the iPhone 15 Pro and later models. Neither touches the core loop — explore, survive, build, trade — but they are worth knowing before the download, and Hello Games has said it will support the version based on how many people play it.
Forsaken lands the same day, for everybody
The iOS launch arrives with Forsaken, update 7.10, which is free on every platform the game already lives on. It is the Halloween one: haunted mementos have appeared in the spookiest corners of the universe — derelict hulks, abandoned freighters, planetary dig sites and infested outposts — and new forsaken traders at deep-space outposts will swap them for biomechanical corvette modules, new ship cockpits and stranger gear, including a Larva Cannon Multi-Tool paid for in preserved grubs. Linger too long over the harvest and hostile boundary horrors come to see what you are doing.
Underneath the horror, Forsaken carries two changes every player will feel. Space courier missions turn your corvette into a long-distance delivery ship, running packages between outposts for paying clients. And warping no longer needs the Galaxy Map: nearby stars now show up in deep space as destinations you can lock onto and fly to directly. A radial weapon-select menu and a minimal HUD mode round out the quality-of-life list.
Forsaken is the fifth major update of the game's 10th anniversary year — a full decade after a launch so rough it became industry shorthand, the redemption arc is still adding chapters.
Previously's Take
Ten years ago this game was the cautionary tale. Today it is the entire genre in your pocket, free to start, in a download smaller than a single season of a TV show. The port is the headline, but the pattern is the story: Hello Games keeps treating No Man's Sky like it is still launch week. If your phone is on the supported list, the first chunk costs nothing — that is the easiest recommendation in games this week.
Sources · 3 sources
- Hello Games official announcement, "Introducing No Man's Sky: FORSAKEN" (Steam news), and the official Forsaken page + 7.10 patch notes (nomanssky.com) — iOS launch today, free to try, 40+ updates, single-download 4GB file size, requirements, custom touch controls, battery/thermodynamics work, Forsaken content.
- Polygon (Oct. 28, 2026) — "impossible" port framing; iOS out today, iPhone 11 and above, first chunk free, 4GB.
- Ars Technica (reporting via Slashdot, Oct. 2026) — no iOS multiplayer at launch; settlements limited to iPhone 15 Pro and later.






