Previously.

Call of Duty · Chapter A · 2003–2006 · WWII originals · 1 min read

2003: The Franchise Starts in World War II

Infinity Ward's debut replaced the lone-wolf shooter with the chaos of a squad at war — and started a twenty-three-year run.

Call of Duty campaign artwork — infantry battle scene
Official series art · Activision

Call of Duty arrived in 2003 from Infinity Ward, a studio founded by veterans of Medal of Honor: Allied Assault. The pitch was a rejection of the one-man-army shooter: the player was one soldier inside a larger war, advancing alongside AI squadmates through the American, British and Soviet campaigns of World War II.

The design language was new — iron-sight aiming, health that punished standing in the open, artillery that shook the screen and the camera. Call of Duty 2 (2005) became the Xbox 360's defining launch shooter, dropping health packs for regenerating health behind cover, a choice the whole genre would copy for a decade. Call of Duty 3 (2006), from Treyarch, carried the WWII setting onto new consoles and into the series' alternating-studio rhythm.

Three games in, the formula was proven: cinematic set-pieces, grounded infantry combat, and a multiplayer mode growing quietly in the background. What happened next in 2007 would not be quiet at all.

Sources

  • Previously Vault timeline record (Wikipedia series table, cross-checked against Cheat Code Central and esports.gg release-order lists)
  • Previously game catalog records, 2003–2006

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